How to play

This is how we play.

Pick a fixture or a round, claim your prediction cards before the first kickoff and let real match data settle the points. No guesswork, no money — just bragging rights.

Start playing

A round from start to finish

  1. Sign in and choose a game

    Sign in with Google, then create a private group for your friends, open a friend’s invite link, or register for a site-wide season competition without a group at all.

  2. Claim your cards

    A private group drafts in turns before the first kickoff. In a season competition you choose four cards per match and four round-wide cards, and can revise each group until its own deadline.

  3. Follow the matches

    Cards stay pending while the fixtures run. Nothing is decided by hand — every result comes from the stored match facts.

  4. Points and standings

    Once every included fixture is final, each card settles as won, lost or void, the points land and the leaderboard updates.

Two ways to play

Private friend group

Two to ten players draft a single fixture or a whole round in turns. Every card has exactly one owner in the group: once a friend claims it, it is off the board for everyone else. The creator chooses the categories, one to eight cards per player, the turn length and what happens on a missed turn.

Site-wide season game

Register for an open season competition and pick four cards per match plus four for the whole round — no group, no turn order, no player limit. Later matches stay editable after earlier ones begin, and each selection is revealed only after its own deadline.

Good to know

Cards and categories
Eight categories, from classics and player cards to match stories, statistics, drama and chaos. Which ones are available depends on what the chosen league and fixtures can actually be settled from.
Points come from the odds
Each card is priced from bookmaker odds: the less likely the prediction, the more it is worth — from 2 to 30 points, with the risk tier shown on the card.
Settlement is deterministic
Cards settle from stored match facts alone. A postponed or abandoned fixture voids its cards without counting as a wrong pick, and a card waits in review when the data is incomplete.
Turns and missed turns
A group draft runs on a turn clock from two minutes to four hours. The creator decides in advance whether a missed turn is filled automatically or simply waits until the end of the draft.
Recap and sharing
A group round ends in a factual recap that AI may write up more colourfully — the facts come first, and AI never decides a result. A shared recap link works for 30 days.
No money, 18+
KickPick.club is an 18+ game. Cards are priced from betting odds, but no real money moves: no stakes, no payouts, no cash prizes.